cz.cuni.pogamut.MessageObjects
Interface Visible

All Known Implementing Classes:
AddAmmo, AddArmor, AddExtra, AddHealth, AddItem, AddSpecial, AddWeapon, AdrenalineGained, AliveMessage, Ammo, Armor, AutoTraceRay, BeginMessage, BotDamaged, BotKilled, Bumped, ConfigChange, DeleteFromBatch, Disconnected, DominationPoint, DummyMessage, EndMessage, Extra, FallEdge, FastTrace, FlagInfo, GameInfo, GamePaused, GameResumed, GameStatus, GlobalChat, Health, HearNoise, HearPickup, HelloBotHandshake, HelloControlServerHandshake, HelloMap, ChangedWeapon, IncommingProjectile, Item, ItemList, MapFinished, MapChange, MapListEnd, MapListStart, MessageObject, Mover, NavList, NavPoint, NeighNav, Path, Player, PlayerDamaged, PlayerJoinsGame, PlayerKilled, PlayerLeft, PlayerListEnd, PlayerListStart, Pong, RayList, Reachable, SeePlayer, Self, Spawn, Special, TeamChat, Thrown, Trace, UTMap, WallCollision, Weapon, ZoneChangedBot, ZoneChangedFoot, ZoneChangedHead

public interface Visible

Interface for message objects whose visibility may change in the time.


Method Summary
 boolean getVisibility()
           
 

Method Detail

getVisibility

boolean getVisibility()
Returns:
true if the object is visible