cz.cuni.pogamut.MessageObjects
Class HearNoise

java.lang.Object
  extended by cz.cuni.pogamut.MessageObjects.MessageObject
      extended by cz.cuni.pogamut.MessageObjects.HearNoise
All Implemented Interfaces:
Visible, java.io.Serializable, java.lang.Cloneable

public class HearNoise
extends MessageObject
implements java.io.Serializable

Hear noise.
Maybe another player walking or shooting, maybe a bullet hitting the floor, or just a nearby lift going up or down.

See Also:
Serialized Form

Field Summary
 Triple rotation
          How should bot rotate if it would like to be in the direction of the pickuped actor
 int sourceID
          SourceID - unique ID of actor making the noise
 
Fields inherited from class cz.cuni.pogamut.MessageObjects.MessageObject
ID, type, types, UnrealID, visible
 
Constructor Summary
HearNoise()
           
 
Method Summary
 java.lang.String toString()
           
 
Methods inherited from class cz.cuni.pogamut.MessageObjects.MessageObject
clone, diff, equals, getID, getType, getUnrealID, getVisibility, hasID, isVisible, setID, setType, setUnrealID, setVisible, update
 
Methods inherited from class java.lang.Object
finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

sourceID

public int sourceID
SourceID - unique ID of actor making the noise


rotation

public Triple rotation
How should bot rotate if it would like to be in the direction of the pickuped actor

Constructor Detail

HearNoise

public HearNoise()
Method Detail

toString

public java.lang.String toString()
Overrides:
toString in class MessageObject