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java.lang.Objectcz.cuni.pogamut.MessageObjects.MessageObject
cz.cuni.pogamut.MessageObjects.HearNoise
public class HearNoise
Hear noise.
Maybe another player walking or shooting, maybe a bullet hitting the floor,
or just a nearby lift going up or down.
| Field Summary | |
|---|---|
Triple |
rotation
How should bot rotate if it would like to be in the direction of the pickuped actor |
int |
sourceID
SourceID - unique ID of actor making the noise |
| Fields inherited from class cz.cuni.pogamut.MessageObjects.MessageObject |
|---|
ID, type, types, UnrealID, visible |
| Constructor Summary | |
|---|---|
HearNoise()
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| Method Summary | |
|---|---|
java.lang.String |
toString()
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| Methods inherited from class cz.cuni.pogamut.MessageObjects.MessageObject |
|---|
clone, diff, equals, getID, getType, getUnrealID, getVisibility, hasID, isVisible, setID, setType, setUnrealID, setVisible, update |
| Methods inherited from class java.lang.Object |
|---|
finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public int sourceID
public Triple rotation
| Constructor Detail |
|---|
public HearNoise()
| Method Detail |
|---|
public java.lang.String toString()
toString in class MessageObject
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