|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectcz.cuni.pogamut.MessageObjects.MessageObject
cz.cuni.pogamut.MessageObjects.BeginMessage
public class BeginMessage
Begin message signaliza start of synchronous batch. In the batch are send information about visible navpoints, game status, items and so on.
Field Summary | |
---|---|
double |
time
|
Fields inherited from class cz.cuni.pogamut.MessageObjects.MessageObject |
---|
ID, type, types, UnrealID, visible |
Constructor Summary | |
---|---|
BeginMessage()
|
|
BeginMessage(int ID,
java.lang.String UnrealID)
|
Method Summary |
---|
Methods inherited from class cz.cuni.pogamut.MessageObjects.MessageObject |
---|
clone, diff, equals, getID, getType, getUnrealID, getVisibility, hasID, isVisible, setID, setType, setUnrealID, setVisible, toString, update |
Methods inherited from class java.lang.Object |
---|
finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
---|
public double time
Constructor Detail |
---|
public BeginMessage()
public BeginMessage(int ID, java.lang.String UnrealID)
|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |