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java.lang.Objectcz.cuni.pogamut.MessageObjects.MessageObject
cz.cuni.pogamut.MessageObjects.WallCollision
public class WallCollision
Collided with a wall.
Note it is common to get a bunch of these when you try to run through a wall
or are pushed into one by gunfire or something.
it is not delta message, UnrealID should be unique
wall collisions are many and are send quite frequent when agent hits the wall
so be carefull with them
Field Summary | |
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int |
collisionID
Int ID of wall collision |
Triple |
location
Location - absolute location of bot at time of impact |
Triple |
normal
Normal - normal of the angle bot colided at. |
Fields inherited from class cz.cuni.pogamut.MessageObjects.MessageObject |
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ID, type, types, UnrealID, visible |
Constructor Summary | |
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WallCollision()
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Method Summary | |
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java.lang.String |
toString()
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Methods inherited from class cz.cuni.pogamut.MessageObjects.MessageObject |
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clone, diff, equals, getID, getType, getUnrealID, getVisibility, hasID, isVisible, setID, setType, setUnrealID, setVisible, update |
Methods inherited from class java.lang.Object |
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finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public int collisionID
public Triple normal
public Triple location
Constructor Detail |
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public WallCollision()
Method Detail |
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public java.lang.String toString()
toString
in class MessageObject
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