cz.cuni.pogamut.MessageObjects
Class Weapon

java.lang.Object
  extended by cz.cuni.pogamut.MessageObjects.MessageObject
      extended by cz.cuni.pogamut.MessageObjects.Item
          extended by cz.cuni.pogamut.MessageObjects.Weapon
All Implemented Interfaces:
Visible, java.io.Serializable, java.lang.Cloneable

public class Weapon
extends Item
implements java.lang.Cloneable, java.io.Serializable

Weapon is representing a weapon agent sees. It contains couple extra information

See Also:
Serialized Form

Field Summary
 int currentAmmo
           
 int effectiveDist
           
 boolean loaded
           
 int maxAmmo
           
 int maxDist
           
 boolean melee
           
 ItemType weaponType
           
 
Fields inherited from class cz.cuni.pogamut.MessageObjects.Item
amount, cls, event, EVENT_PICKUP, EVENT_SEE, humanName, location, navPoint, reachable
 
Fields inherited from class cz.cuni.pogamut.MessageObjects.MessageObject
ID, type, types, UnrealID, visible
 
Constructor Summary
Weapon()
           
Weapon(int ID, java.lang.String UnrealID, java.lang.String cls, Triple location, boolean reachable, boolean visible, boolean melee, int currentAmmo, int maxAmmo, ItemType weaponType, NavPoint navPoint, int effectiveDist, int maxDist)
           
 
Method Summary
 java.lang.Object clone()
          clone object - for hard copying
 ItemType getWeaponType()
           
 boolean isLoaded()
           
 boolean isMelee()
           
 void setLoaded(boolean loaded)
           
 void setMelee(boolean melee)
           
 void setWeaponType(ItemType weaponType)
           
 java.lang.String toString()
           
 
Methods inherited from class cz.cuni.pogamut.MessageObjects.Item
diff, hasID, isEventPickup, isEventSee, isReachable, update
 
Methods inherited from class cz.cuni.pogamut.MessageObjects.MessageObject
equals, getID, getType, getUnrealID, getVisibility, isVisible, setID, setType, setUnrealID, setVisible
 
Methods inherited from class java.lang.Object
finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

melee

public boolean melee

weaponType

public ItemType weaponType

loaded

public boolean loaded

currentAmmo

public int currentAmmo

maxAmmo

public int maxAmmo

effectiveDist

public int effectiveDist

maxDist

public int maxDist
Constructor Detail

Weapon

public Weapon(int ID,
              java.lang.String UnrealID,
              java.lang.String cls,
              Triple location,
              boolean reachable,
              boolean visible,
              boolean melee,
              int currentAmmo,
              int maxAmmo,
              ItemType weaponType,
              NavPoint navPoint,
              int effectiveDist,
              int maxDist)

Weapon

Weapon()
Method Detail

clone

public java.lang.Object clone()
Description copied from class: MessageObject
clone object - for hard copying

Overrides:
clone in class Item

isLoaded

public boolean isLoaded()

setLoaded

public void setLoaded(boolean loaded)

getWeaponType

public ItemType getWeaponType()

setWeaponType

public void setWeaponType(ItemType weaponType)

setMelee

public void setMelee(boolean melee)

isMelee

public boolean isMelee()

toString

public java.lang.String toString()
Overrides:
toString in class Item