cz.cuni.pogamut.MessageObjects
Class AddWeapon

java.lang.Object
  extended by cz.cuni.pogamut.MessageObjects.MessageObject
      extended by cz.cuni.pogamut.MessageObjects.AddItem
          extended by cz.cuni.pogamut.MessageObjects.AddWeapon
All Implemented Interfaces:
Visible, java.io.Serializable, java.lang.Cloneable

public class AddWeapon
extends AddItem
implements java.lang.Cloneable, java.io.Serializable

AddWeapon is representing a weapon agent is carrying. It contains couple extra information

See Also:
Serialized Form

Field Summary
 int currentAltAmmo
          how many current alternative ammo we have in the weapon
 int currentAmmo
           
 int effectiveDist
           
 int maxAmmo
           
 int maxDist
           
 boolean melee
           
 ItemType weaponType
           
 
Fields inherited from class cz.cuni.pogamut.MessageObjects.AddItem
cls, itemID
 
Fields inherited from class cz.cuni.pogamut.MessageObjects.MessageObject
ID, type, types, UnrealID, visible
 
Constructor Summary
AddWeapon()
           
AddWeapon(int ID, java.lang.String UnrealID, int itemID, java.lang.String cls, boolean melee, int currentAmmo, int currentAltAmmo, int maxAmmo, ItemType weaponType, int effectiveDist, int maxDist)
           
 
Method Summary
 java.lang.Object clone()
          clone object - for hard copying
 ItemType getWeaponType()
           
 boolean isLoaded()
           
 boolean isMelee()
           
 void setMelee(boolean melee)
           
 void setWeaponType(ItemType weaponType)
           
 java.lang.String toString()
           
 
Methods inherited from class cz.cuni.pogamut.MessageObjects.MessageObject
diff, equals, getID, getType, getUnrealID, getVisibility, hasID, isVisible, setID, setType, setUnrealID, setVisible, update
 
Methods inherited from class java.lang.Object
finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

melee

public boolean melee

weaponType

public ItemType weaponType

currentAmmo

public int currentAmmo

currentAltAmmo

public int currentAltAmmo
how many current alternative ammo we have in the weapon


maxAmmo

public int maxAmmo

effectiveDist

public int effectiveDist

maxDist

public int maxDist
Constructor Detail

AddWeapon

public AddWeapon(int ID,
                 java.lang.String UnrealID,
                 int itemID,
                 java.lang.String cls,
                 boolean melee,
                 int currentAmmo,
                 int currentAltAmmo,
                 int maxAmmo,
                 ItemType weaponType,
                 int effectiveDist,
                 int maxDist)

AddWeapon

public AddWeapon()
Method Detail

clone

public java.lang.Object clone()
Description copied from class: MessageObject
clone object - for hard copying

Overrides:
clone in class AddItem

isLoaded

public boolean isLoaded()

getWeaponType

public ItemType getWeaponType()

setWeaponType

public void setWeaponType(ItemType weaponType)

setMelee

public void setMelee(boolean melee)

isMelee

public boolean isMelee()

toString

public java.lang.String toString()
Overrides:
toString in class AddItem