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java.lang.Objectcz.cuni.pogamut.MessageObjects.MessageObject
cz.cuni.pogamut.MessageObjects.GameInfo
public class GameInfo
Information about starting game. What type of game is it going to be, number of teams maximum size of teams ect.
Field Summary | |
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boolean |
botsPaused
Are paused only bots or everything |
int |
fragLimit
FragLimit - number of kills needed to win game (BotDeathMatchPlus only) |
boolean |
gamePaused
is game paused |
double |
gameSpeed
speed of game |
java.lang.String |
gameType
Gametype - What you are playing (BotDeathMatchPlus, BotTeamGame, BotDomination, BotCTFGame) |
double |
goalTeamScore
GoalTeamScore - number of points a team needs to win game (BotTeamGame,BotDomination) |
java.lang.String |
level
Level - name of map in play |
int |
maxTeams
MaxTeams - max number of teams. valid team range will be 0 to (MaxTeams - 1)(BotTeamGame, BotDomination) |
int |
maxTeamSize
MaxTeamSize - Max number of players per side (BotTeamGame, BotDomination) |
int |
remainingTime
TODO: dont know what this does |
double |
timeLimit
TimeLimit - maximum time game will last (if tied at end, goes into sudden death overtime) |
Fields inherited from class cz.cuni.pogamut.MessageObjects.MessageObject |
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ID, type, types, UnrealID, visible |
Constructor Summary | |
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GameInfo()
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GameInfo(int ID,
java.lang.String UnrealID)
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Method Summary | |
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java.lang.String |
toString()
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Methods inherited from class cz.cuni.pogamut.MessageObjects.MessageObject |
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clone, diff, equals, getID, getType, getUnrealID, getVisibility, hasID, isVisible, setID, setType, setUnrealID, setVisible, update |
Methods inherited from class java.lang.Object |
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finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public java.lang.String gameType
public java.lang.String level
public double timeLimit
public int fragLimit
public double goalTeamScore
public int maxTeams
public int maxTeamSize
public int remainingTime
public boolean gamePaused
public boolean botsPaused
public double gameSpeed
Constructor Detail |
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public GameInfo(int ID, java.lang.String UnrealID)
public GameInfo()
Method Detail |
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public java.lang.String toString()
toString
in class MessageObject
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