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public interface UTServerConnectionInterface
Method Summary | |
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int |
getAutoReconnectMillis()
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MessageType |
getExpectedWelcomeMessage()
Which message we should expect as the greeting from GameBots? |
java.net.URI |
getGamebotsControlConnectionURI()
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GameInfo |
getGameInfo()
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UTServerInfoSnapshot |
getInfo()
Must NOT return null !!! |
java.util.logging.Logger |
getLog()
|
int |
getPongTimeoutMillis()
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java.util.logging.Logger |
getRawGBLog()
Which log should be used to dump raw GB data. |
UTServerState |
getServerState()
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Flag<UTServerState> |
getServerStateFlag()
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java.util.concurrent.CountDownLatch |
getWaitInventoryLatch()
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java.util.concurrent.CountDownLatch |
getWaitItemsLatch()
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java.util.concurrent.CountDownLatch |
getWaitMapsLatch()
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java.util.concurrent.CountDownLatch |
getWaitNavPointsLatch()
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java.util.concurrent.CountDownLatch |
getWaitRefreshInfoLatch()
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boolean |
isAutomaticallyReconnect()
Whether we should automaticly try to reconnect. |
boolean |
isPingPong()
Whether we should check whether the connection is active. |
void |
setGameInfo(GameInfo info)
|
boolean |
waitForNFOMessageInHandshake()
Whether we should wait for NFO message after READY is sent. |
Method Detail |
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UTServerInfoSnapshot getInfo()
UTServerState getServerState()
Flag<UTServerState> getServerStateFlag()
java.util.logging.Logger getLog()
java.net.URI getGamebotsControlConnectionURI()
GameInfo getGameInfo()
void setGameInfo(GameInfo info)
boolean isPingPong()
int getPongTimeoutMillis()
boolean isAutomaticallyReconnect()
int getAutoReconnectMillis()
boolean waitForNFOMessageInHandshake()
java.util.logging.Logger getRawGBLog()
java.util.concurrent.CountDownLatch getWaitNavPointsLatch()
java.util.concurrent.CountDownLatch getWaitItemsLatch()
java.util.concurrent.CountDownLatch getWaitMapsLatch()
java.util.concurrent.CountDownLatch getWaitInventoryLatch()
java.util.concurrent.CountDownLatch getWaitRefreshInfoLatch()
MessageType getExpectedWelcomeMessage()
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