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java.lang.Objectcz.cuni.pogamut.Client.GameMapSettings
public class GameMapSettings
Field Summary | |
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static int |
agentHistoryLength
How long we keep track of previous agent locations ... used in stuck check. |
static long |
agentLocationHistoryTimeout
Time after we will force agent location into agent history even if it's the same as previous location. |
static double |
allowJumpWhenFurtherThen
Jumping will occure only iff further from navpoint then (problem with precision of UT2004 movement around navpoints). |
static int |
distanceDifference
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static int |
heightLevel
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static double |
jumpDistance
If bot is following edge with the point where he needs to jump this parameter is used... |
static long |
jumpIntervalMillis
Minimal interval in millis between two jumps of the agent. |
static int |
lastNavigationPointOfPathPrecision
distance at which agent stops going towards last navigation point of the path |
static int |
levelForEnteringLift
if difference between agent's z coord and lift's z coord is lower then this, we will run to the lift |
static int |
levelForLeavingLift
if difference between agent's z coord and lift exit z coord is lower then this, we will run to the exit |
static int |
maxCollectedPaths
number of stored paths |
static int |
maxLiftAttempts
How many times we will try to get on the lift. |
static long |
maxLiftWaitTimeMillis
How much time we will wait till timout when waiting for the lift. |
static int |
maxWalkingAttempts
number of walking paths |
static double |
minDistanceInAgentHistory
Min distance of the max distance between two locations in agent location history ... used in stuck check. |
static int |
minimalVelocity
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static double |
runningDeviation
Deviation from the bot's running line after that the bot tries to jump... |
static int |
switchingDistance
distance at which agent switch from current navigation point to the next one in the path he is running along |
Constructor Summary | |
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GameMapSettings()
Creates a new instance of GameMapSettings |
Method Summary |
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public static int maxCollectedPaths
public static int maxWalkingAttempts
public static int switchingDistance
public static int lastNavigationPointOfPathPrecision
public static int levelForLeavingLift
public static int levelForEnteringLift
public static int distanceDifference
public static int minimalVelocity
public static int heightLevel
public static double jumpDistance
If bot is closer then this parameter to the place he must jump, he will jump...
public static int maxLiftAttempts
public static long maxLiftWaitTimeMillis
public static int agentHistoryLength
public static double minDistanceInAgentHistory
Really sensitive...
public static long agentLocationHistoryTimeout
public static long jumpIntervalMillis
public static double runningDeviation
public static double allowJumpWhenFurtherThen
Constructor Detail |
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public GameMapSettings()
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