[Pogamut-list] Navigation path problem

Sören Dierkes soeren.dierkes at informatik.uni-oldenburg.de
Wed Jul 20 18:14:05 CEST 2011


Hmmm, I updated my version number from:

<version>3.2.0-SNAPSHOT</version>

to <version>3.2.3-SNAPSHOT</version>

but now he doesnt accept anything and he tolds me, that he doenst know:

cz.*

Where is my fault?

Sören


Am 20.07.2011 12:33, schrieb Jakub Gemrot:
> Oh, please use Pogamut 3.2.3 version, might be better as pathExecutor
> is using more tuned navigator.
>
> Just change the version of parent pom inside pom.xml. That's how easy
> is to switch between nvarious
> Pogamut versions ;-)
>
> Cheers!
>
> Jakub
>
> P.S.: we're preparing UT2004Navigation module that will wrap
> pathExecutor + fwMap into one object
> and provide "runToLocation" / "runToPlayer" methods which are
> recallable. See version 3.2.4-SNAPSHOT
>
> On Wed, Jul 20, 2011 at 12:31 PM, Jakub Gemrot<jakub.gemrot at gmail.com>  wrote:
>> Hi!
>>
>> Yes, unfortunatelly pathPlanner is using underlying "UT2004 A*
>> Algorithm" that won't return path that is longer than 24 path nodes
>> (== navigation points).
>>
>> fwMap is good if: you need to run between navpoints only
>>
>> pathPlanner is needed when: you need to run to some arbitrary location
>> ... but you have to watch out for long paths.
>>
>> Personally, I always test "where am I" when pathExecutor stops (either
>> due to error in navigation or reaching the target),
>> just to be sure that I'm in the position == state I wanted ... if not,
>> try to recover.
>>
>> Regarding premade methods, check out DistanceUtils class, I think it
>> does what you need.
>>
>> E.g.: DistanceUtils.getNearest(world.getAll(NavPoint.class).values(),
>> info.getLocation()) will return nearest navpoint to you.
>>
>> Also if I remember correctly, there is a info.getNearestNavpoint() method.
>>
>> Chees!
>>
>> Jakub
>>
>> On Wed, Jul 20, 2011 at 10:56 AM, Sören Dierkes
>> <soeren.dierkes at informatik.uni-oldenburg.de>  wrote:
>>> Ok it works with fwMap:
>>>
>>> pathExecutor.followPath(fwMap.computePath(getNearestNavPoint(bot.getLocation()),
>>> item.getNavPoint()));
>>>
>>> is there an existing method to get the nearest navpoint?
>>> I wrote now an own one, could be inefficient ;-)
>>>
>>> Am 20.07.2011 10:10, schrieb Soeren Dierkes:
>>>> Hello Jakub,
>>>>
>>>> first of all thanks to you, that you :)
>>>> I used pathExecutor until now like this:
>>>>
>>>> item =
>>>> DistanceUtils.getNearest(items.getSpawnedItems(ItemType.FLAK_CANNON).values(),
>>>> info.getLocation());
>>>> pathExecutor.followPath(pathPlanner.computePath(bot, item.getLocation()));
>>>>
>>>> with those lines I got the error wich I mentioned already.
>>>> Now I tried it with:
>>>>
>>>> pathExecutor.followPath(pathPlanner.computePath(bot, item.getNavPoint()));
>>>>
>>>> and he runs until pathnode 24 but not until the weapon spot?
>>>> I'll try it with fwMap shortly, just want to know why this happens :)
>>>>
>>>> Sören
>>>>
>>>> PS: I am using Pogamut 3.2.0
>>>>
>>>> Am 19.07.2011 19:48, schrieb jakub.gemrot:
>>>>> Re: Navigation path problem
>>>>>
>>>>> Author: jakub.gemrot
>>>>>
>>>>> Hi!
>>>>>
>>>>> I'm sorry, we've got a "works for me" situation here:
>>>>>
>>>>> Using code: pathExecutor.followPath(pathPlanner.computePath(info.getLocation(), endNavPoint));
>>>>>
>>>>> Between navpoints: "DM-DE-Ironic.PlayerStart7",      "DM-DE-Ironic.InventorySpot108"
>>>>>
>>>>> And it is working just fine.
>>>>>
>>>>> Please send me two navpoints between which you can't navigate. And please, try to experiment with "fwMap" as well!
>>>>>
>>>>> Btw, Sören, which version of Pogamut are you using?
>>>>>
>>>>> Cheers!
>>>>> Jakub
>>>>>
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