[Pogamut-list] understanding geometry, visible/hidden navpoint filtering

jcothran pogamut-forum at artemis.ms.mff.cuni.cz
Thu Jul 2 03:04:27 CEST 2009


Re: Re: understanding geometry, visible/hidden navpoint filtering

Author: jcothran

Last post was incomplete, continued

code example:
for (int i=0; i(less than or equal to )155; i++) {
  NavPoint testNavigationPoint = memory.getKnownNavPoints().get(i);
  if (testNavigationPoint.isVisible()) { log.info("navVis("+i+")"+testNavigationPoint.UnrealID); }
}

What function or example would folks recommend to get a bot to report the set of 'visible' navpoints from its current navpoint?

Thanks
Jeremy





More information about the Pogamut-list mailing list