[Pogamut-list] understanding geometry, visible/hidden navpoint filtering
jcothran
pogamut-forum at artemis.ms.mff.cuni.cz
Thu Jul 2 03:04:27 CEST 2009
Re: Re: understanding geometry, visible/hidden navpoint filtering
Author: jcothran
Last post was incomplete, continued
code example:
for (int i=0; i(less than or equal to )155; i++) {
NavPoint testNavigationPoint = memory.getKnownNavPoints().get(i);
if (testNavigationPoint.isVisible()) { log.info("navVis("+i+")"+testNavigationPoint.UnrealID); }
}
What function or example would folks recommend to get a bot to report the set of 'visible' navpoints from its current navpoint?
Thanks
Jeremy
More information about the Pogamut-list
mailing list