[Pogamut-list] understanding geometry, visible/hidden navpoint filtering

jcothran pogamut-forum at artemis.ms.mff.cuni.cz
Thu Jul 2 03:00:42 CEST 2009


Re: understanding geometry, visible/hidden navpoint filtering

Author: jcothran

I tried using simple loops like below to determine 'visible' navpoints from the existing navpoint, but didn't seem to get valid results as the bot moved around the map.  the bot could be staring/camped in a corner and still see navpoints that didn't seem to be in his view or were behind walls, etc.

for (int i=0; i





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