[Pogamut-list] Outputting Frames per Second

jakub.gemrot pogamut-forum at diana.ms.mff.cuni.cz
Mon Jun 18 12:52:14 CEST 2012


Re: Outputting Frames per Second

Author: jakub.gemrot

Hi!

The only way you can lag UT2004 server is to run too many bots per server. One server can typically support 4-5 bots, we've improved that with GameBots2004 3.3.1-SNAPSHOT to 7-8 bots on smaller maps (e.g. CTF-Lostfaith or DM-1on1-Albatross).

Note that logic() function is evaluated inside Java Virtual Machine and does not block UT2004 by all means (it is totally independent).

But if your logic will last more than 250ms, you will probably miss some info from UT2004 as it will get "discarded" (not fully discarded, details are bit complicate to explain).

Best,
Jakub

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