[Pogamut-list] Rotate bot in the right angle when hearing noise
aisa87
pogamut-forum at diana.ms.mff.cuni.cz
Sun May 1 13:36:48 CEST 2011
Re: Rotate bot in the right angle when hearing noise
Author: aisa87
Hi again,
I tried that, and it's working!!
I tried some of the things that wasn't working for me in the previous version and they are work just great. Anyways, I have a BIG PROBLEM right now. For example, when I wrote a huge code for making a run using raycasting, but it seems that vector3d is won't work right now. I tried also doing dodges, (they ask you to put a Location); I've put the location of the enemy and he does not dodge in the right direction. It would be great if I could still use vector3d specially for dodges and raycasting. I guess I could change it to Locations if it is not posible to use vector3d, but again, the bot is not dodging to the right Location.
setDouble(true); // Doesn't double dodge, doesn't matter what value it takes
setWall(true); // Doesn't use walls, doesn't matter how close they are
setFocusPoint(); // Works
setDirection(); // Doesn't dodge to that point, specially if the point is an enemy and the enemy is moving (in that case it jumps around).
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