[Pogamut-list] PathNode Post-processing

jacob.schrum pogamut-forum at diana.ms.mff.cuni.cz
Wed Jul 28 18:12:45 CEST 2010


PathNode Post-processing

Author: jacob.schrum

Is there a way to do some post-processing on the list of PathNodes/NavPoints in a level? I'm looking at a level that has some NavPoints that are causing navigation problems and I would like to remove them or change their location in the bot's memory without having to edit the actual level. Can this be done?

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