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        <description>Agents and Games Workshop outline

LOG IN

	*  To get the account send an email with subject AGS WIKI to michal [dot] bida [at] gmail [dot] com 
	*  Or log in with “anonymous account” 
		*  login: ags 
		*  password: ags</description>
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        <description>Links

Pogamut homepage - official homepage of the Pogamut toolkit

AMIS research group - academic homepage of the group developing the Pogamut toolkit

Emohawk homepage - official homepage of the Emohawk extension

Suggested reading

	*  Joanna J. Bryson: How to Make a Monkey Do Something
Smart
	*  Cyril Brom, Joanna J. Bryson: Action selection for Intelligent Systems
	*  Helmut Prendinger, Mitsuru Ishizuka:</description>
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	*  Introduction
	*  Tutorial structure
	*  Links</description>
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Multiple game engines provide open scripting languages, which allow users to create scripted AI. External control mechanisms can be connected to many of these games using the scripting languages, thereby providing a tool to control the in-game characters from the outside. Pogamut utilizes UnrealScript (UT2004 scripting language) in this way and also NetBeans Java platform to provide an out-of-the box development environment for AI of virtual characters inhabiting UT20…</description>
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        <description>When, where...

This half-day tutorial will be given at AAMAS-2010, the 9th International Conference on Autonomous Agents and Multiagent Systems, on May 10--11 2010 at  at the Sheraton Centre Toronto Hotel in downtown Toronto Canada. 

Introduction

Description</description>
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Participants should register via standard registraton procedure at AAMAS-2010 web page.</description>
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