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start [2010/05/07 17:26]
michal_bida
start [2010/05/11 18:46]
michal_bida
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 ====Theoretical part==== ====Theoretical part====
 +
 +[[http://diana.ms.mff.cuni.cz/pogamut_files/misc/AAMAS_100401_toBePrinted.ppt|SLIDES here.]]
  
 The tutorial will cover some basics of the “artificial intelligence” techniques used in videogames for controlling 3D characters. In particular: The tutorial will cover some basics of the “artificial intelligence” techniques used in videogames for controlling 3D characters. In particular:
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 ====Practical part==== ====Practical part====
 +
 +[[http://diana.ms.mff.cuni.cz/pogamut_files/misc/Pogamut_3_AAMAS_2010.ppt|SLIDES here.]]
  
 Participants will have the opportunity to program their own videogame character, an agent with  Participants will have the opportunity to program their own videogame character, an agent with 
 
start.txt · Last modified: 2011/01/09 20:25 by michal_bida
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