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start [2010/05/07 16:56]
michal_bida
start [2011/01/09 20:25]
michal_bida
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 ====Theoretical part==== ====Theoretical part====
 +
 +[[http://diana.ms.mff.cuni.cz/pogamut_files/misc/AAMAS_100401_toBePrinted.ppt|SLIDES here.]]
  
 The tutorial will cover some basics of the “artificial intelligence” techniques used in videogames for controlling 3D characters. In particular: The tutorial will cover some basics of the “artificial intelligence” techniques used in videogames for controlling 3D characters. In particular:
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 ====Practical part==== ====Practical part====
 +
 +[[http://diana.ms.mff.cuni.cz/pogamut_files/misc/Pogamut_3_AAMAS_2010.ppt|SLIDES here.]]
  
 Participants will have the opportunity to program their own videogame character, an agent with  Participants will have the opportunity to program their own videogame character, an agent with 
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 In the task, the participants will practise some **obstacle avoidance** techniques, **navigation** techniques, and **reactive rules** introduced in the second part of the tutorial on gaming AI. The participants will also learn how to use the internal memory of the character.  In the task, the participants will practise some **obstacle avoidance** techniques, **navigation** techniques, and **reactive rules** introduced in the second part of the tutorial on gaming AI. The participants will also learn how to use the internal memory of the character. 
  
-The participants get to use Pogamut with a special package prepared for AAMAS (only for **Windows**!). Download [[http://diana.ms.mff.cuni.cz/pogamut_files/old/installer/Pogamut-3-install-emohawk-v3.0.5.jar|installer 3.0.5 here]] (225 MB) and tutorial example [[http://diana.ms.mff.cuni.cz/pogamut_files/misc/AAMAS10PogamutBotsExamples.zip|Pogamut bots complete (with jars)]] or only [[http://diana.ms.mff.cuni.cz/pogamut_files/misc/AAMAS10PogamutBotsExamplesSources.zip|NetBeans projects + source]]. +The participants get to use Pogamut with a special package prepared for AAMAS (only for **Windows**!). Pogamut requires NetBeans IDE, Java JDK and UnrealRuntime2 to be installed on the computer. Download [[http://diana.ms.mff.cuni.cz/pogamut_files/misc/AAMAS2010PogamutComplete.zip|Pogamut complete AAMAS 2010 package]] (376 MB) containing Java JDK, NetBeans 6.8, UnrealRutime2 installer, Pogamut installer and AAMAS Pogamut bot examples.  
-  * **NOTE1:** To use Pogamut, you need to install [[http://diana.ms.mff.cuni.cz/main/tiki-index.php?page=Unreal+Engine+2+Runtime|UnrealEngine2 Runtime Demo]], that can be downloaded and used for free from [[http://apacudn.epicgames.com/Two/UnrealEngine2Runtime22262002.html|Epic site]]. +  * **NOTE:** When installing Pogamut with Pogamut installer select both **Pogamut Libs** and **Unreal Engine 2 Runtime stuff**, otherwise the installation won't complete. If you are using Windows Vista, check Pogamut [[http://diana.ms.mff.cuni.cz/main/tiki-index.php?page=Download | download page]] with information on how to install Pogamut on Vista. 
-  * **NOTE2:** When installing Pogamut with Pogamut installer select both **Pogamut Libs** and **Unreal Engine 2 Runtime stuff**, otherwise the installation won't completeIf you are using Windows Vista, check Pogamut [[http://diana.ms.mff.cuni.cz/main/tiki-index.php?page=Download download page]] with information on how to install Pogamut on Vista.+ 
 +Alternatively you can obtain and install Java and NetBeans for yourself. Then download and install [[http://diana.ms.mff.cuni.cz/pogamut_files/old/installer/Pogamut-3-install-emohawk-v3.0.5.jar|Pogamut installer 3.0.5 here]] (225 MB) and tutorial example [[http://diana.ms.mff.cuni.cz/pogamut_files/misc/AAMAS10PogamutBotsExamples.zip|Pogamut bots complete (with jars)]] or only [[http://diana.ms.mff.cuni.cz/pogamut_files/misc/AAMAS10PogamutBotsExamplesSources.zip|NetBeans projects + source]]. 
 + 
 +To download UnrealEngine2 Runtime Demo visit[[http://apacudn.epicgames.com/Two/UnrealEngine2Runtime22262002.html|Epic Unreal Engine 2 Runtime site]]More information about UnrealEngine2 Runtime Demo can found  [[http://diana.ms.mff.cuni.cz/main/tiki-index.php?page=Unreal+Engine+2+Runtime|here]].
  
 For more information about Pogamut check [[http://pogamut.cuni.cz/|Pogamut main page]] and [[http://diana.ms.mff.cuni.cz/main/tiki-index.php?page=Documentation|Pogamut documentation and tutorials page]].   For more information about Pogamut check [[http://pogamut.cuni.cz/|Pogamut main page]] and [[http://diana.ms.mff.cuni.cz/main/tiki-index.php?page=Documentation|Pogamut documentation and tutorials page]].  
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 Joost Westra is a PhD student at Universiteit Utrecht under the supervision of Fank Dignum and Virginia Dignum. His subject is adapting computer games to the user. Joost has experience with agent technology in different game engines (Quest 3D, Unreal Tournament, Quake III and Boswars). He implemented agents that used genetic algorithms in Quake III for his master thesis. He has given lectures and supervised the practical assignments in the course “Games and Agents” at Universiteit Utrecht for four years and has given guest lectures at Maastricht University on the subject. He also supervised multiple master students during their thesis work on combining agents and games.  Joost Westra is a PhD student at Universiteit Utrecht under the supervision of Fank Dignum and Virginia Dignum. His subject is adapting computer games to the user. Joost has experience with agent technology in different game engines (Quest 3D, Unreal Tournament, Quake III and Boswars). He implemented agents that used genetic algorithms in Quake III for his master thesis. He has given lectures and supervised the practical assignments in the course “Games and Agents” at Universiteit Utrecht for four years and has given guest lectures at Maastricht University on the subject. He also supervised multiple master students during their thesis work on combining agents and games. 
 +
 +
 +=====Acknownledgement=====
 +The Czech team was partially supported by grant P103/10/1287 (GA ČR), research project MSM0021620838 (MŠMT ČR) and by a student grant GA UK No. 0449/2010/A-INF/MFF. 
 
start.txt · Last modified: 2011/01/09 20:25 by michal_bida
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