This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
start [2010/05/07 16:56] michal_bida |
start [2011/01/09 20:25] michal_bida |
||
---|---|---|---|
Line 29: | Line 29: | ||
====Theoretical part==== | ====Theoretical part==== | ||
+ | |||
+ | [[http:// | ||
The tutorial will cover some basics of the “artificial intelligence” techniques used in videogames for controlling 3D characters. In particular: | The tutorial will cover some basics of the “artificial intelligence” techniques used in videogames for controlling 3D characters. In particular: | ||
Line 49: | Line 51: | ||
====Practical part==== | ====Practical part==== | ||
+ | |||
+ | [[http:// | ||
Participants will have the opportunity to program their own videogame character, an agent with | Participants will have the opportunity to program their own videogame character, an agent with | ||
Line 57: | Line 61: | ||
In the task, the participants will practise some **obstacle avoidance** techniques, **navigation** techniques, and **reactive rules** introduced in the second part of the tutorial on gaming AI. The participants will also learn how to use the internal memory of the character. | In the task, the participants will practise some **obstacle avoidance** techniques, **navigation** techniques, and **reactive rules** introduced in the second part of the tutorial on gaming AI. The participants will also learn how to use the internal memory of the character. | ||
- | The participants get to use Pogamut with a special package prepared for AAMAS (only for **Windows**!). Download [[http:// | + | The participants get to use Pogamut with a special package prepared for AAMAS (only for **Windows**!). Pogamut requires NetBeans IDE, Java JDK and UnrealRuntime2 to be installed on the computer. Download |
- | * **NOTE1: | + | * **NOTE:** When installing Pogamut with Pogamut installer select both **Pogamut Libs** and **Unreal Engine 2 Runtime stuff**, otherwise the installation won't complete. If you are using Windows Vista, check Pogamut [[http:// |
- | * **NOTE2:** When installing Pogamut with Pogamut installer select both **Pogamut Libs** and **Unreal Engine 2 Runtime | + | |
+ | Alternatively you can obtain and install Java and NetBeans for yourself. Then download and install | ||
+ | |||
+ | To download | ||
For more information about Pogamut check [[http:// | For more information about Pogamut check [[http:// | ||
Line 85: | Line 92: | ||
Joost Westra is a PhD student at Universiteit Utrecht under the supervision of Fank Dignum and Virginia Dignum. His subject is adapting computer games to the user. Joost has experience with agent technology in different game engines (Quest 3D, Unreal Tournament, Quake III and Boswars). He implemented agents that used genetic algorithms in Quake III for his master thesis. He has given lectures and supervised the practical assignments in the course “Games and Agents” at Universiteit Utrecht for four years and has given guest lectures at Maastricht University on the subject. He also supervised multiple master students during their thesis work on combining agents and games. | Joost Westra is a PhD student at Universiteit Utrecht under the supervision of Fank Dignum and Virginia Dignum. His subject is adapting computer games to the user. Joost has experience with agent technology in different game engines (Quest 3D, Unreal Tournament, Quake III and Boswars). He implemented agents that used genetic algorithms in Quake III for his master thesis. He has given lectures and supervised the practical assignments in the course “Games and Agents” at Universiteit Utrecht for four years and has given guest lectures at Maastricht University on the subject. He also supervised multiple master students during their thesis work on combining agents and games. | ||
+ | |||
+ | |||
+ | =====Acknownledgement===== | ||
+ | The Czech team was partially supported by grant P103/ |