A B C D E F G H I K L M N O P R S T U V W X Y Z

B

bAllowFrames - Static variable in class logging.AgentLogProcessor
 
bAllowFrames - Static variable in class logging.DiplomaGraphsAndLogsCreator
 
beginState(StateType) - Method in class bot.EmotionalBot
This method is called when we enter a new state.
beginState(StateType) - Method in class bot.EmotionalFemaleBot
Called when we entered some state.
beginState(StateType) - Method in class bot.EmotionalMaleBot
Called when we entered a new state.
bHostilePolymorph - Variable in class bot.PolymorphBot
If we are good or bad polymorph
biteDelayConst - Variable in class bot.PolymorphBot
Minimal delay between two bites
biteDurationConst - Variable in class bot.PolymorphBot
How long we will pause logic when we are biting.
bLogEnabled - Variable in class bot.EmotionalBot
If true, the logging of the scenario into complex object will be enabled
bot - package bot
 
botInitialized(ConfigChange, InitedMessage) - Method in class bot.EmotionalBot
Called after the bot body is initialized in the environment.
botInitialized(ConfigChange, InitedMessage) - Method in class bot.PolymorphBot
The bot is initilized in the environment - a physical representation of the bot is present in the game.
botInitialized(ConfigChange, InitedMessage) - Method in class bot.SimpleBot
The bot is initilized in the environment - a physical representation of the bot is present in the game.
botKilled(BotKilled) - Method in class bot.EmotionalBot
Called each time our agent die in the environment.
botKilled(BotKilled) - Method in class bot.PolymorphBot
Called each time our bot die.
botKilled(BotKilled) - Method in class bot.SimpleBot
Called each time our bot die.
botMoving - Variable in class bot.EmotionalBot
True if bot moving, false otherwise
boyHomeLocation - Variable in class bot.EmotionalBot
Boy home location
boyHomeLocation - Variable in class logging.AgentLogProcessor
Boy home location
boyHomeLocation - Variable in class logging.DiplomaGraphsAndLogsCreator
Boy home location
bReceived - Variable in class logging.ItemLog
true if we have received the item
bStationaryPolymorph - Variable in class bot.PolymorphBot
Ff our polymorph is just staying at its place

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