A B C D E F G H I K L M N O P R S T U V W X Y Z

M

main(String[]) - Static method in class bot.EmotionalBotTestCase
Main method, that can be executed.
main(String[]) - Static method in class bot.SimpleBotRun
 
main(String[]) - Static method in class logging.AgentLogProcessor
Main method - can be executed.
main(String[]) - Static method in class logging.DiplomaGraphsAndLogsCreator
 
maintainEmotion(EmotionMaintenanceEvent) - Method in class almabasedmodel.PogamutALMA
Not used right now.
makeAgentActionsLog(AgentLogging, String) - Method in class logging.AgentLogProcessor
Logs all agent actions toward someone to the file.
makeAgentActionsLog(AgentLogging, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Logs all agent actions toward someone to the file.
makeAgentActionsProposalsSubscenesPlot(AgentLogging, String) - Method in class logging.AgentLogProcessor
Creates plot containing actions and proposals agent made to someone also with subscenes.
makeAgentActionsProposalsSubscenesPlot(AgentLogging, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Creates plot containing actions and proposals agent made to someone also with subscenes.
makeAgentDoubleActionLogs(String) - Method in class logging.AgentLogProcessor
Makes double action txt log file for all the experiments.
makeAgentDoubleActionLogs(String) - Method in class logging.DiplomaGraphsAndLogsCreator
Makes double action txt log file for all the experiments.
makeAgentEventsFeelingDifferencePlot(String, String) - Method in class logging.AgentLogProcessor
Some analysis of feeling difference for all emotion events.
makeAgentEventsFeelingDifferencePlot(String, String) - Method in class logging.DiplomaGraphsAndLogsCreator
makeAgentEventsFeelingDifferencePlot.
makeAgentPositionLog(AgentLogging, String) - Method in class logging.AgentLogProcessor
Logs agent location and rotation in time.
makeAgentProposalsLog(AgentLogging, String) - Method in class logging.AgentLogProcessor
Logs all proposals to the file.
makeAgentProposalsLog(AgentLogging, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Logs all proposals to the file.
makeAgentStatePlot(AgentLogging, String) - Method in class logging.AgentLogProcessor
Makes state transition plot, agent positions plot, agentWith plot and agent interrupters plot all-in-one.
makeAgentStatePlot(AgentLogging, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Makes state transition plot, agent positions plot, agentWith plot and agent interrupters plot all-in-one.
makeAgentSubscenesFeelingDifferencesAnalysis(String, String) - Method in class logging.AgentLogProcessor
Plots feeling differences for each sub-scene in the scenario in a box plot graph.
makeAgentSubscenesFeelingDifferencesAnalysis(String, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Some statistical subscene analysis.
makeAgentSubscenesFeelingEndValueAnalysis(String, String) - Method in class logging.AgentLogProcessor
Plots feeling end values for each sub-scene in the scenario in a box plot graph.
makeAgentSubscenesFeelingEndValueAnalysis(String, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Some statistical subscene analysis.
makeAgentSubscenesFeelingRangesAnalysis(String, String) - Method in class logging.AgentLogProcessor
Plots feeling ranges (max differences between min and max values during sub-scene) for each sub-scene in the scenario in a box plot graph.
makeAgentSubscenesFeelingRangesAnalysis(String, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Some statistical subscene analysis.
makeBasicEmotionsPlot(AgentLogging, String) - Method in class logging.AgentLogProcessor
Makes basic emotions plot for input AgentLogging object.
makeBasicEmotionsPlot(AgentLogging, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Makes basic emotions plot for input AgentLogging object.
makeCombinedFeelingPlot(HashMap<String, ArrayList<ArrayList<FeelingLog>>>, String) - Method in class logging.AgentLogProcessor
Makes combined feeling plot showing the feeling value development for all agents in one scenario.
makeCombinedFeelingPlot(HashMap<String, ArrayList<ArrayList<FeelingLog>>>, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Makes combined feeling plot showing the feeling value development for all agents in one scenario.
makeComplexEmotionsPlot(AgentLogging, String) - Method in class logging.AgentLogProcessor
Makes complex emotions plot for input AgentLogging object.
makeComplexEmotionsPlot(AgentLogging, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Makes complex emotions plot for input AgentLogging object.
makeEmotionEventsLog(AgentLogging, String) - Method in class logging.AgentLogProcessor
Makes emotion events txt log file from input AgentLogging object.
makeEmotionEventsLog(AgentLogging, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Makes emotion events txt log file from input AgentLogging object.
makeEmotionEventsPlot(AgentLogging, String) - Method in class logging.AgentLogProcessor
Makes emotion events plot for input AgentLogging object.
makeEmotionEventsPlot(AgentLogging, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Makes emotion events plot for input AgentLogging object.
makeEndFeelingsAnalyzeLog(HashMap<String, ArrayList<ArrayList<FeelingLog>>>, String) - Method in class logging.AgentLogProcessor
Process feelings at the end of the scenario.
makeEndFeelingsAnalyzeLog(HashMap<String, ArrayList<ArrayList<FeelingLog>>>, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Process feelings at the end of the scenario.
makeFeelingMoodPlot(AgentLogging, String) - Method in class logging.AgentLogProcessor
Makes feeling plot for input AgentLogging object.
makeFeelingMoodPlot(AgentLogging, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Makes feeling plot for input AgentLogging object.
makeMissedActionsLog(String) - Method in class logging.AgentLogProcessor
Logs all missed actions during all of experiments.
makePositionPlot(AgentLogging, String) - Method in class logging.AgentLogProcessor
Makes basic traversed positions plot.
makePositionPlot(AgentLogging, String) - Method in class logging.DiplomaGraphsAndLogsCreator
Makes basic traversed positions plot.
makeSubscenesDurationBoxPlot(String) - Method in class logging.AgentLogProcessor
Creates boxplot with subscenes durations.
makeSubscenesDurationBoxPlot(String) - Method in class logging.DiplomaGraphsAndLogsCreator
Creates boxplot with subscenes durations.
makeSubsceneSeriesAnalyzeLogs(String) - Method in class logging.AgentLogProcessor
Makes subscene string analyze and double subscenes analyze.
makeSubsceneSeriesAnalyzeLogs(String) - Method in class logging.DiplomaGraphsAndLogsCreator
Makes subscene string analyze and double subscenes analyze.
meetingCinemaLocation - Variable in class bot.EmotionalBot
This should point in front of the cinema
meetingCinemaLocation - Variable in class logging.AgentLogProcessor
This should point in front of the cinema
meetingCinemaLocation - Variable in class logging.DiplomaGraphsAndLogsCreator
This should point in front of the cinema
messageCounter - Variable in class info.ConversationInfo
Counts number of messages per some period
messageDelayConst - Variable in class bot.PolymorphBot
Minimal delay between two messages sent
messageFadeOutConst - Variable in class bot.EmotionalBot
In seconds how long the text bubbles will stay above the bot.
messageFadeOutConst - Variable in class bot.PolymorphBot
Message text bubble fade out time
messageHistoryTimerConst - Variable in class bot.EventGenerator
in communication info history we will delete messages older than currentTime - this
messageIntensityReductionMultiplier - Variable in class bot.EventGenerator
We will reduce the emotional intensity of messages by this number, 2 default
messageReductionCountConst - Variable in class bot.EventGenerator
This means that when we are sent this number per messageHistoryTimerConst, we will reduce emotion intensity significantly!
messageResponseDelayConst - Variable in class bot.EmotionalBot
Delay before we will responed to some message
messageSendDelayConst - Variable in class bot.EmotionalBot
Delay before we will send new message if no response was sent to us
minimalActionDelayConst - Variable in class bot.EmotionalBot
Minimal time between two actions we can do toward the agent.
minimalActionResponseDelayConst - Variable in class bot.EmotionalBot
Minimal time between we choose to respond to some other player action
missedActionsCount - Variable in class logging.AgentLogProcessor
Here we store global statistcis for each agent about number of actions he missed - did not perceived.
module - Variable in class bot.SimpleBotRun
 
moduleFemaleOne - Variable in class bot.EmotionalBotTestCase
Module used to spawn scenario female one IVA
moduleFemaleTwo - Variable in class bot.EmotionalBotTestCase
Module used to spawn scenario female two IVA
moduleMale - Variable in class bot.EmotionalBotTestCase
Module used to spawn scenario male IVA
modulePolymorph - Variable in class bot.EmotionalBotTestCase
Module used to spawn scenario polymorph IVA
moodHistory - Variable in class almabasedmodel.AEmotionState
Here we store mood history of the agent - not used right now
moodHistory - Variable in class logging.AgentLogging
Agent mood history.
MoodLog - Class in logging
Here we store the mood snapshot of the agent taken at certain time in the scenario.
MoodLog(double, double, double, double) - Constructor for class logging.MoodLog
Constructor.
MoodLog(double, AMood) - Constructor for class logging.MoodLog
Constructor.
multi(Point2D, double) - Static method in class utils.Algeb
 
myAEGenerator - Variable in class bot.EmotionalBot
Pointer to class that evaluates events by OCC variables and notifies ALMA
myAgent - Variable in class almabasedmodel.AEmotionState
Pointer toward our agent
myAgent - Variable in class almabasedmodel.AEventGenerator
Pointer to our agent we generate evets for
myAgent - Variable in class almabasedmodel.PogamutALMA
The agent this PogamutALMA instance is for.
myAgent - Variable in class bot.EventGenerator
Pointer to our agent
myALMA - Variable in class almabasedmodel.AEmotionState
Pointer toward ALMA emotion model
myALMA - Variable in class bot.EmotionalBot
Pointer to ALMA emotion model
myBegListener - Variable in class bot.EmotionalBot
Listener to Beg Message
myBegListener - Variable in class bot.PolymorphBot
Listens to BeginMessage and stores current UnrealTournament time
myBegListener - Variable in class bot.SimpleBot
 
myBotDamagedListener - Variable in class bot.EmotionalBot
Listener to Dam Message
myBotDiedListener - Variable in class bot.EmotionalBot
Listener to Die Message
myClassName - Variable in class bot.EmotionalBot
Name of the UT class that will be used for visualizing our agent in the envirnoment
myConversationHistory - Variable in class bot.EmotionalBot
This logs the number of messages we have received from players, so we can adjust emotion events intensity
myEGenerator - Variable in class bot.EmotionalBot
Pointer to class that generates events according to messages we got from environment
myEmotionState - Variable in class almabasedmodel.AEventGenerator
Class holding information about agents emotions and feelings got and computed from ALMA
myEmotionState - Variable in class bot.EmotionalBot
Class that counts feeling towards agents and provide simple interface between ALMA
myEndListener - Variable in class bot.EmotionalBot
Listens to End Message
myGoalPlace - Variable in class bot.EmotionalBot
This is my destination place, so I know where I am going to - MY_HOME, CINEMA, etc.
myGoalTarget - Variable in class bot.EmotionalBot
This is the point where I am heading to rights now - may be far away, this will be used by state AGENT_GOING_SOMEWHERE_WITH
myGotInvListener - Variable in class bot.EmotionalBot
Listener to GOT Message
myItemRequests - Variable in class bot.EmotionalBot
Holds all item requests we have received
myItems - Variable in class bot.EmotionalBot
Holds all my scenario items
myLocTarget - Variable in class bot.EmotionalBot
Helper variable.
myMapListObtainedListener - Variable in class bot.EmotionalBot
Here we will listen to map event and store all nav points in our internals
myMapListObtainedListener - Variable in class bot.PolymorphBot
Here we will listen to map event and store all nav points in our internals
myMapListObtainedListener - Variable in class bot.SimpleBot
 
myName - Variable in class bot.EmotionalBot
Our agents name
myNavTarget - Variable in class bot.PolymorphBot
NavPoint i am heading to
myNavTarget - Variable in class bot.SimpleBot
 
myPath - Variable in class bot.EmotionalBot
Here we store latest path we got from GameBots
myPath - Variable in class bot.PolymorphBot
agent pathing helper variable
myPath - Variable in class bot.SimpleBot
 
myPathListener - Variable in class bot.EmotionalBot
Path listener
myPathListener - Variable in class bot.PolymorphBot
Path listener - initialized in goToLocation method
myPathListener - Variable in class bot.SimpleBot
 
myPathPlanner - Variable in class bot.EmotionalBot
Path finding module
myPathPlanner - Variable in class bot.PolymorphBot
Path finding module
myPathPlanner - Variable in class bot.SimpleBot
 
myPickupListener - Variable in class bot.EmotionalBot
Listener to IPK Message
myPlayerDamagedListener - Variable in class bot.EmotionalBot
Listener to Hit Message
myPlayerKilledListener - Variable in class bot.EmotionalBot
Listener to Kill Message - should not be used in scenario right now
myPlrListener - Variable in class bot.EmotionalBot
Listener to PLR message - information about agents we see.
myPlrTarget - Variable in class bot.EmotionalBot
Helper variable.
mySkin - Variable in class bot.EmotionalBot
Name of the skin that will be used to visualize our agent, not used if class set
mySlfListener - Variable in class bot.EmotionalBot
Listener to SLF message containing information about our agent.
myTextMessageListener - Variable in class bot.EmotionalBot
Listener to global chat message - text messages

A B C D E F G H I K L M N O P R S T U V W X Y Z