|  | # Pogamut 2 - Introduction |
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Pogamut 2 is a plugin for prototyping virtual beings (called agents, or bots). It enables user to code their logic, run it in the virtual enviroinment (which is a server of Unreal Tournament 2004), debug them, control their parameters and more. Read more ...

### Dictionary Bot is a virtual being. Pogamut project is package of information that Pogamut uses to create a bot. UT2004 is shortcut for Unreal Tournament 2004, virtual environment used by Pogamut 2 | ### Tutorials Our webpage has tutorials for everything concerning Pogamut 2. You may find these particularly helpfull: Setup and run UT server Working with IDE

## First steps Even if you do not want to read the tutorial, you might find following tips helpfull. Open the Properties window (from Window menu or by pressing Ctrl+Shift+7). It contains useful information. Before you use Pogamut 2, you need to have UT2004 server running and connected. To do so, Start server by using Death match server option from Windows Start menu -> Programs -> Pogamut 2 menu. More on server ... Add server by opening Runtime tab (Ctrl+5), right-click Unreal Tournament Servers and select Add server option. In the Properties window (Ctrl+Shift+7), set server name and Server URI (If the server is on the same computer, use ut://localhost as URI). Server should now be up and running, as indicated by a green arrow on the server icon. More on IDE functions ... You can start a new project by selecting New Project ... from the File menu. Folder Pogamut contains empty Pogamut projects. More on agent types ... In the folder Samples/Pogamut are example Pogamut bots, ready to be run. Once the server is connected and project is opened, you can run the bot by pressing F6 or selecting Run main project icon from the toolbar above (looks like a green arrow). Now you can run UT2004 client and watch agent run in the environment. Or you can monitor it trough IDE. More on that here ...