|
j3d.org Code | ||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||
See:
Description
| Packages | |
| org.j3d.device.input.polhemus | Implementations of InputDevices suitable for the Polhemus devices - principally the line of *Trak line of trackers. |
| org.j3d.device.input.spaceball | Implementations of InputDevices suitable for the Spaceball device, mouse, keyboard and mouse-keyboard combinations. |
| org.j3d.device.input.vfx | Implementations of InputDevices suitable for the Interactive Imaging Systems VFX3D HMD. |
| org.j3d.device.output.elumens | Implementations of InputDevices suitable for the Spaceball device, mouse, keyboard and mouse-keyboard combinations. |
| org.j3d.geom | Items of geometry that can be used in a Java 3D scenegraph. |
| org.j3d.geom.hanim | Generalised classes describing humanioid figures that are compliant with the H-Anim 1.1 specification. |
| org.j3d.geom.particle | Generalised classes for providing particle systems in any rendering environment. |
| org.j3d.geom.spline | Spline and parametric surface geometry. |
| org.j3d.geom.spring | Implementation of a Spring system for modelling system dynamics. |
| org.j3d.geom.terrain | Class for processing and generating terrain type geometry. |
| org.j3d.io | Common I/O classes for Java 3D. |
| org.j3d.loaders | General classes usable across multiple loader instances. |
| org.j3d.loaders.dem | Class for parsing and loading USGS Digital Elevation Model (DEM) files. |
| org.j3d.loaders.discreet | Classes for parsing Discreet's 3DS Max .3ds file format. |
| org.j3d.loaders.stl | Class for parsing and loading STL files. |
| org.j3d.loaders.vterrain | Class for parsing and loading file formats from the Virtual Terrain Project (VTP) file formats. |
| org.j3d.renderer.java3d.device.output.elumens | |
| org.j3d.renderer.java3d.geom | Items of geometry that can be used in a Java 3D scenegraph. |
| org.j3d.renderer.java3d.loaders | Classes use to load specific file types using the Java3D loader capability defined in the package com.sun.j3d.loaders. |
| org.j3d.renderer.java3d.navigation | User interface components and capabilities for implementing simple navigation
on any Java3D Canvas3D based on the core org.j3d.ui.navigation package. |
| org.j3d.renderer.java3d.overlay | Classes for providing 2D screen overlays for a 3D canvas. |
| org.j3d.renderer.java3d.terrain | Java3D-specific extensions to the basic terrain descriptions in
org.j3d.terrain. |
| org.j3d.renderer.java3d.terrain.roam | ROAM terrain rendering implementation. |
| org.j3d.renderer.java3d.texture | Generalised classes for handling of textures. |
| org.j3d.renderer.java3d.ui | User Interface components used to complement Java 3D capabilities. |
| org.j3d.renderer.java3d.util | Generalised utility classes for all representing view frustum information. |
| org.j3d.terrain | Generalised utility classes for all terrain culling algorithms. |
| org.j3d.terrain.roam | ROAM terrain rendering implementation. |
| org.j3d.texture | Generalised classes for handling of textures. |
| org.j3d.texture.procedural | Classes for providing 2D screen overlays for a 3D canvas. |
| org.j3d.ui | User Interface components used to complement Java 3D capabilities. |
| org.j3d.ui.image | Image handling facitilites to compliment the user interface components. |
| org.j3d.ui.navigation | User interface components and capabilities for implementing simple navigation on any Canvas 3D. |
| org.j3d.util | Generalised utility classes for using Java 3D. |
| org.j3d.util.device | Utility classes for managing and loading various different types of devices. |
| org.j3d.util.frustum | Generalised utility classes for all representing view frustum information. |
| org.j3d.util.interpolator | Interpolator utility classes that may be used anywhere. |
OpenSource code collected by the j3d.org site for use in various applications that use Java3D.
The licensing here is using the GNU LGPL. We wish you to use this code and contribute back any changes you made to the community. This site is, after all, driven by the community of Java3D hackers. Everything here is volunteered, either through posts to the Java3D interest list or directly to the site.
The code collection consists of a number of fundamental areas:
|
j3d.org Code | ||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||