
            /**
            IMPORTANT !!!
       
            DO NOT EDIT THIS FILE. IT IS GENERATED FROM approriate xml file in xmlresources/gbinfomessages BY
            THE JavaClassesGenerator.xslt. MODIFY THESE FILES INSTEAD OF THIS ONE.
       
            IMPORTANT END !!!
            */
            package
            cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages;
	    		import java.util.*;    
    import javax.vecmath.*;    
    import cz.cuni.amis.pogamut.base.communication.messages.*;    
    import cz.cuni.amis.pogamut.base.agent.worldview.*;    
    import cz.cuni.amis.pogamut.base.agent.worldview.objects.*;    
    import cz.cuni.amis.pogamut.base.communication.translator.*;    
    import cz.cuni.amis.pogamut.ut2004.communication.translator.itemdescriptor.*;    
    import cz.cuni.amis.pogamut.ut2004.communication.messages.ItemType.Category;    
    import cz.cuni.amis.pogamut.base.exceptions.*;    
    import cz.cuni.amis.pogamut.base3d.worldview.objects.*;    
    import cz.cuni.amis.pogamut.ut2004.communication.messages.*;    
    import cz.cuni.amis.pogamut.ut2004.agent.worldview.objects.*;    
                
            
            /**
              
		Info batch message. A series of pathnodes in response to a
		GETPATH command from the client. Starts with SPTH, ends with
		EPTH. Represents some path in the map (sequence of traversable
		navigation points).
	
                          Corresponding GameBots message is 
                          IPTH.
                      
             */
            
            public class
            PathList extends
        InfoMessage
	            	implements IWorldEvent
                        
            {
            
            
            
    	/** Example how the message looks like - used during parser tests. */
    	public static final String PROTOTYPE = 
    		"IPTH {RouteId unreal_id}";
    
            
            /////// Properties BEGIN
            
        /**
        
			Unique Id of one navigation point in the path (well it
			should be navigation point - safer is to use location).
		 */
        protected
         UnrealId RouteId = 
        	null;
        
        
        /**
        
			Unique Id of one navigation point in the path (well it
			should be navigation point - safer is to use location).
		 */
        public
        UnrealId getRouteId() {
            return
         RouteId;
        }
        

        
            /////// Properties END
            
            /////// Extra Java code BEGIN
                        	
            	/////// Additional code from xslt BEGIN            	 
            			
            		
            		
            	/////// Additional code from xslt END            
				                    
	            /////// Extra Java from XML BEGIN
            		
            	/////// Extra Java from XML END
            	    
            /////// Extra Java code END
            
            
            
            /**
              * Cloning constructor.
              */
             public PathList(PathList original) {
                
                     this.RouteId=original.RouteId;
                
             }   
             
             
                 /**
                  * Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).
                  */
	             public PathList() {
	             }
             
                
                 
            public String toString() {
                return
                
                		super.toString() + " | " +
                		
				               "RouteId = " + 
				               String.valueOf(RouteId) + " | " +
				             "";
                	 
             }
             
             public String toHtmlString() {
                return super.toString() +
             
            "<b>RouteId</b> : " + 
            String.valueOf(RouteId) + 
            " <br/> " +
             "";
             }            
             
             
             
             }
                         
        