THIS PROJECT IS OBSOLETE! USE POGAMUT 3 INSTEAD

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A BIG NOTE


POGAMUT 2 IS OBSOLOTE


YOU SHOULD ALWAYS USE POGAMUT 3 NOW -> http://pogamut.cuni.cz


New version of Pogamut was created (Pogamut 3), along with new pages dedicated to it - Pogamut 3 official pages. We advise all users to continue there. We will keep old Pogamut 2 pages up for some time, but they won't be updated anymore.

The Pogamut team

What is Pogamut 2 ?


Pogamut 2 is a project aimed at prototyping virtual beings (called agents). It is a platform designed to facilitate creation and debugging of these beings. The principal part is IDE. It is a Netbeans plugin that enables user to code a logic of the agent and then debug it and run it in the virtual environment.
Pogamut 2 is using Unreal Tournament 2004 as an environment for agents. For connecting to UT2004 interface GameBots is used. IDE creates agent in the environment, controls it and enables on-the-fly debug, parameter view and modification. User can also confirm agent's behaviour visually or enter the environment with his avatar and interact with agents.

The main objective was to simplify the "physical" part of agent creation. Most actions in the environment (even the complicated ones, like pathfinding and gathering information in agent's memory) can be performed by one or two commands. This enables user to concentrate his efforts on the interesting parts.
Platform also can use external program as a reactive planner for agent. For example, it contains interface to easily link POSH plan and use it as agent's logic.

<font size="3" color="blue">Where shall I start?</font>

License

The Pogamut (PogamutCore and Netbeans Plugin) is distributed under GNU GPL v3 license.

Note that the GameBots goes under the different license (BSD) as it is written in UnrealScript.

How does it look like:

New GB Screenshots - what is possible in the map DM-UnrealVille. :-)

IDE:
<img src="img/wiki_up/IDE screen_small.jpg"/>




Created by: admin. Last Modification: Sunday 09 of October, 2011 11:45:53 CEST by michal.bida.

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This work is supported by GA UK 1053/2007/A-INF/MFF (2007-8), GA UK 351/2006/A-INF/MFF (2006-8), the Ministry of Education of the Czech Republic (grant MSM0021620838) (2008-9), by the Program "Information Society" under project 1ET100300517 (2006-9), and the project Integration of IT Tools into Education of Humanities (2006-8) and by the project CZ.2.17/3.1.00/31162, which are financed by the European Social Fund, the state budget of the Czech Republic, and by the budget of Municipal House Prague.