[Pogamut-list] Set Accuracy

michal.bida pogamut-forum at diana.ms.mff.cuni.cz
Tue Jul 10 10:12:35 CEST 2012


Re: Set Accuracy

Author: michal.bida

It does override skill level setting only for Pogamut bots and only if you are shooting a location. If you are shooting a player set by setTarget, then the UT aiming correction will be used nevertheless. 
No, bPerfectLocation aim can be set only in GameBots2004.ini in:

{CODE()}
[GameBots2004.RemoteBot]
;How far the bot see Items, Projectiles and NavPoints in ut units (1 unit is approx. 1 cm) - does not affect Players, Flags, Bombs, DomPoints and Movers export distances (those are exported when they are visible)!
visionRadius=5000
;wheter the rays visualizing automatic ray tracing should be spawned, has issues
bDrawTraceLines=False 
;if true visible actor will be spawned at the point the bot is looking at
bShowFocalPoint=False 
;if automatic ray tracing - ATR messages - is enabled
bAutoTrace=False
;if the bot is respawned automatically or manually
bAutoSpawn=True
;1.0 is the default speed, 2.0 is two times faster, etc.
MaxSpeed=2.000000 
;Default rotation speed for the bot (pitch - up/down, yaw - left/right, roll - cartwheel)
DefaultRotationRate=(Pitch=3072,Yaw=60000,Roll=2048)
;If the bot should have perfect aim also for location targets and stationary targets. If set to true bot accuracy setting will be used just when aiming to another bot or pawn (by target variable).
bPerfectLocationAim=false 
{CODE}

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