[Pogamut-list] Selecting a better weapon

michal.bida pogamut-forum at diana.ms.mff.cuni.cz
Tue Mar 22 14:42:05 CET 2011


Re: Selecting a better weapon

Author: michal.bida

Yes this is ok, the others are exporting damage through getPriDamageMin() and getPriDamageMax() attributes.

The other thing is for example that Flak cannon chunk damage is only 13, but you fire 6 chunks at once. Another thing is that lighting gun has high damage, but does fire only once in 1 second. With minigun you have really good DPS (damage per second), but it is accurate only at short distances. 
To summarize each weapon is good in different circumstances. Look at WeaponPreferences class that enables to define your custom weapon preferences for different ranges and also general weapon preferences. To decide which weapon is better is a complex problem and you cannot do it just by sorting them by damage output. You should also take in account range, accuracy and refire rate. Also some weapons requires complex AI in order to be used effectively (for example bio rifle can be deadly when retreating, etc). 

Some general ut weapon guide (in my opinion):
Flak cannon - deadly at close distance
Minigun - good at short distance with prim. firing mode, reasonable choice at mid to long range with sec. firing mode
Shock rifle - overally good for bots, good at distance (pri mode)
Lighting gun - good at medium to long distance. usable also at short distance. You can score insta kill with this (headshot)
Rocket Launcher - very good damage output. Problem is that it may kill the bot himself when rocket explodes near him. Better at closer ranges.
Link gun - not very good for bots.

Best,
Michal

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