[Pogamut-list] Navigation path problem
Sören Dierkes
soeren.dierkes at informatik.uni-oldenburg.de
Wed Jul 20 10:10:57 CEST 2011
Hello Jakub,
first of all thanks to you, that you :)
I used pathExecutor until now like this:
item =
DistanceUtils.getNearest(items.getSpawnedItems(ItemType.FLAK_CANNON).values(),
info.getLocation());
pathExecutor.followPath(pathPlanner.computePath(bot, item.getLocation()));
with those lines I got the error wich I mentioned already.
Now I tried it with:
pathExecutor.followPath(pathPlanner.computePath(bot, item.getNavPoint()));
and he runs until pathnode 24 but not until the weapon spot?
I'll try it with fwMap shortly, just want to know why this happens :)
Sören
PS: I am using Pogamut 3.2.0
Am 19.07.2011 19:48, schrieb jakub.gemrot:
> Re: Navigation path problem
>
> Author: jakub.gemrot
>
> Hi!
>
> I'm sorry, we've got a "works for me" situation here:
>
> Using code: pathExecutor.followPath(pathPlanner.computePath(info.getLocation(), endNavPoint));
>
> Between navpoints: "DM-DE-Ironic.PlayerStart7", "DM-DE-Ironic.InventorySpot108"
>
> And it is working just fine.
>
> Please send me two navpoints between which you can't navigate. And please, try to experiment with "fwMap" as well!
>
> Btw, Sören, which version of Pogamut are you using?
>
> Cheers!
> Jakub
>
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