[Pogamut-list] How to work with Pogamut SVN version
michal.bida
pogamut-forum at diana.ms.mff.cuni.cz
Sat Jan 8 18:45:22 CET 2011
How to work with Pogamut SVN version
Author: michal.bida
Don't want to wait for a new installer when we fix some bugs in Pogamut? Or do you want to edit Pogamut code yourself? Use Pogamut svn version for your bot!
You need to checkout only three projects to make a Pogamut UT2004 bot work:
- __PogamutCore__ located in svn://amis.mff.cuni.cz/pogamut/trunk/project/Core
- __PogamutUnreal__ located in svn://amis.mff.cuni.cz/pogamut/trunk/project/PogamutUnreal
- __PogamutUT2004__ located in svn://amis.mff.cuni.cz/pogamut/trunk/project/PogamutUT2004
Add these projects to your projects libraries (In NetBeans: click project properties, select __Libraries__ and there click __Add a project...__)
Moreover, add all .jars from svn://amis.mff.cuni.cz/pogamut/trunk/project/Core/libs to your project as a libraries (In NetBeans: click project properties, select __Libraries__ and there click __Add jar/folder__)
In your project create a base bot class with following code:
{CODE()}
package pogamutjavabot;
import cz.cuni.amis.pogamut.base.agent.IAgent;
import cz.cuni.amis.pogamut.base.agent.state.WaitForAgentStateChange;
import cz.cuni.amis.pogamut.base.agent.state.level2.IAgentStateStopped;
import cz.cuni.amis.pogamut.base.utils.Pogamut;
import cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004Bot;
import cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotModuleController;
import cz.cuni.amis.pogamut.ut2004.communication.messages.gbcommands.Initialize;
import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.BotKilled;
import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange;
import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo;
import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage;
import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.Self;
import cz.cuni.amis.pogamut.ut2004.factory.guice.remoteagent.UT2004BotFactory;
import cz.cuni.amis.pogamut.ut2004.factory.guice.remoteagent.UT2004BotModule;
import cz.cuni.amis.pogamut.ut2004.utils.UT2004BotRunner;
import cz.cuni.amis.utils.exception.PogamutException;
import cz.cuni.amis.pogamut.ut2004.utils.UT2004BotRunner;
/**
* Java Bot template.
*/
public class PogamutJavaBot extends UT2004BotModuleController {
@Override
public void prepareBot(UT2004Bot bot) {
// TODO used for initialization, initialize agent modules here
}
@Override
public Initialize getInitializeCommand() {
// TODO init bot's params there
return new Initialize();
}
@Override
public void botInitialized(GameInfo info, ConfigChange config, InitedMessage init) {
// TODO called after the bot was initialized
// since this method, you may use your agent modules
}
@Override
public void botSpawned(GameInfo gameInfo, ConfigChange config, InitedMessage init, Self self) {
// bot is spawned for the first time in the environment
// examine 'self' to examine current bot's location and other stuff
}
@Override
public void logic() throws PogamutException {
// TODO code bots logic there
// The parent of this class - UT2004BotModuleController contains many modules that can help
// you with querying bot's world view and issuing commands
//
// this.game // Memory module specialized on general info about the game:
// game type, time limit, frag limit, etc.
// this.info // Memory module specialized on general info about the agent whereabouts:
// location, rotation, health, current weapon, who is enemy/friend, etc.
// this.players // Memory module specialized on whereabouts of other players:
// who is visible, enemy / friend, whether bot can see anybody, etc.
// this.descriptors // Sensory module that provides mapping between ItemType and ItemDescriptor
// providing an easy way to obtain item descriptors for various items in UT2004.
// this.items // Memory module specialized on items on the map - which are visible and which are probably spawned.
// this.senses // Memory module specialized on agent's senses:
// whether the bot has been recently killed, collide with level's geometry, etc.
// this.weaponry // Memory module specialized on info about the bot's weapon and ammo inventory.
// It can tell you which weapons are loaded, melee/ranged, etc.
// this.config // Memory module specialized on the agent's configuration inside UT2004:
// name, vision time, manual spawn, cheats (if enabled at GB2004).
// this.raycasting // Support for creating rays used for raycasting (see {@link AutoTraceRay} that is being utilized).
// this.body // Wraps all available commands that can be issued to the virtual body of the bot inside UT2004.
// this.shoot // Shortcut for body.getAdvancedShooting() that allows you to shoot at opponent.
// this.move // Shortcut for body.getAdvancedLocomotion() that allows you to manually
// steer the movement through the environment.
// this.pathPlanner // Planner used to compute the path (consisting of navigation points) inside the map.
// this.pathExecutor // Executor is used for following a path in the environment.
// note that you need to attach listeners to path events and add stuck detector if you want to use pathExecutor
// see NavigationBot sample for example implementation of the listener
}
@Override
public void botKilled(BotKilled event) {
// TODO handle what will happen whent the bot was killed
}
/**
* This method is called when the bot is started either from IDE or from command line.
* It connects the bot to the game server.
* @param args
*/
public static void main(String args[]) throws PogamutException {
new UT2004BotRunner(PogamutJavaBot.class, "PogamutJavaBot").setMain(true).startAgent();
}
}
{CODE}
And you are ready to go. To make changes to PogamutUT2004 or Core simply open them in NetBeans, make change and then Clean and Build your bot project.
Best,
Michal
--
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