[Pogamut-list] Setting up PogamutUDK
jakub.gemrot
pogamut-forum at diana.ms.mff.cuni.cz
Sun Aug 21 18:56:10 CEST 2011
Re: Setting up PogamutUDK
Author: jakub.gemrot
Hi!
It goes like this:
UDK -> 3D environment / the virtual world where artificial beings == bots are living.
GameBotsUDK -> TCP/IP server that specifies text-based message protocol that allows you to remotely instantiate and control bot inside UDK
PogamutUDK -> GB-UDK's protocol implementor that builds high-level Java library on top on the mere protocol implementation
Pogamut Bot -> Java program using PogamutUDK toolkit, something that implements bot's high-level logic / brain / mind / decision making system, reacting on messages that are exported by GB-UDK
Frankly, you're life will be much easier with PogamutUDK (if there were no bugs ;-) ... but once debugged as UT2004, PogamutUDK will be the right tool to prototype you're AI).
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You do not need NetBeans - you do not need Pogamut's plugin, you will be fine just with PogamutBase+PogamutUnreal+PogamutUDK libraries. You can use Eclipse if you wish (I'm prefering it).
Cheers!
Jakub
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