[Pogamut-list] Bot state change to dead freezes code execution.
Piotr.Murach
pogamut-forum at diana.ms.mff.cuni.cz
Fri Jul 23 13:10:16 CEST 2010
Re: Bot state change to dead freezes code execution.
Author: Piotr.Murach
Morning,
How could you forget, I am shattered now :)
Ok, I have done few runs of the experiment and did not get the weaponry error. However, the last time I run quite long experiment and the app crushed terribly due to the same bot dead state error :( - I am really
desperate to get this fixed as it seems the only thing that holds me up. Here it is:
(ThiefBot) [WARNING] 23:12:35.764 Bot switched to DEAD STATE.
HEY BOT WAS KILLED ....
(ThiefBot) [WARNING] 23:12:35.764 FSM[BotDeadState]: unprocessed message InfoMessage[ZoneChangedBot] | Id = CTF-1on1-Joust.ZoneInfo0 |
BUILD STOPPED (total time: 75 minutes 50 seconds)
So far this is the biggest obastacle for me to get this experimental system finished, provided that weaponry does not hang things I would be ready to go. Please can you have look into this. Is there anything I can do
in my code to respond to this change of state and simply ignore it etc...
Thanks,
P.
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