[Pogamut-list] Bot state change to dead freezes code execution.

Piotr.Murach pogamut-forum at diana.ms.mff.cuni.cz
Fri Jul 23 13:10:16 CEST 2010


Re: Bot state change to dead freezes code execution.

Author: Piotr.Murach

Morning,

How could you forget, I am shattered now :) 

Ok, I have done few runs of the experiment and did not get the weaponry error. However, the last time I run  quite long experiment and the app crushed terribly due to the same bot dead state error :( - I am really
desperate to get this fixed as it seems the only thing that holds me up. Here it is:

(ThiefBot)      [WARNING] 23:12:35.764                                                                            Bot switched to DEAD STATE.
HEY BOT WAS KILLED  ....
(ThiefBot)      [WARNING] 23:12:35.764                                                                            FSM[BotDeadState]: unprocessed message InfoMessage[ZoneChangedBot] | Id = CTF-1on1-Joust.ZoneInfo0 | 
BUILD STOPPED (total time: 75 minutes 50 seconds)

So far this is the biggest obastacle for me to get this experimental system finished, provided that weaponry does not hang things I would be ready to go. Please can you have look into this. Is there anything I can do 
in my code to respond to this change of state and simply ignore it etc...

Thanks,

P.

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