[Pogamut-list] Upgrade Pains
jacob.schrum
pogamut-forum at diana.ms.mff.cuni.cz
Sun Dec 12 19:35:02 CET 2010
Re: Upgrade Pains
Author: jacob.schrum
Ok, I think I've found the files I need from SVN.
Regarding the jumping behavior, my point was that using the custom jump looks unnatural no matter how it is used. When a human double jumps, it looks different from a bot using a single jump up to the same height that a human reaches with a double jump. You can actually see humans getting the extra boost at the top of the first jump when doing a double jump. I'm guessing there is some fundamental problem in Gamebots that prevents human-style double jumps. Or does the problem go all the way back to UnrealScript? Therefore, even though I may not be able to jump to certain locations, I would prefer not to use custom jumps at all. I just have no idea where in the code to adjust for this.
Regarding UT2004AgentParameters, I've already put a post in the previous Thread on this issue regarding how to get the passed parameters from the UT2004AgentParameters instance into the actual bot.
-Jacob
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