[Pogamut-list] Spectating Game using different ports
Vince15
pogamut-forum at artemis.ms.mff.cuni.cz
Tue Mar 17 12:21:41 CET 2009
Re: Re: Re: Spectating Game using different ports
Author: Vince15
> Oh. I guess I understand now! The problem is that the ports set for the bots differ from the ports that the human players use for connecting to the server through UT game. I guess it will work as you stated - all the UT servers will listen on the same port for human players. The bots can enter without problems, because they have their ports set. The humans can enter just the server created first (all the servers listen on the same port for UT game connections).
>
> The solution is to set for each server also ?port variable to set different port for human connections. More about ucc command line parameters here:
>
> http://wiki.unrealadmin.org/Commandline_Parameters_(UT2004)
>
> Hope this helps.
>
> Best,
> michal
Oh, ok.. I got it.
Unfortunally, i tried to set the human-player port when starting the server, but it's not working. I add the variable writing something like
ucc ...?..?port=5000
Anyway, it's not important. I don't really need to assist all games.
More information about the Pogamut-list
mailing list