[Pogamut-list] Player Vs Player

michal.bida pogamut-forum at artemis.ms.mff.cuni.cz
Sun May 11 14:21:36 CEST 2008


Re: Re: Re: Player Vs Player
> Yes you can use rays to detect walls and obstacles and navigate through the level only with this information. See example project "06 - KheperaLike bot". It demonstrates this type of navigation. But you will still have to relay on other types of sensory information since the rays can intersect only with the geometry of the level but not with healh packs for example ...

That's not true. Rays can be configured to detect health packs and players and basically every object in the map.

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