Table of contents
Project IVE, affordances, level-of-detail AI
Key words: virtual human, large virtual environment, action selection, reactive planning, intention, affordance, level of detail AI, role-passing
- Brom, C., Lukavský, J., Šerý, O., Poch, T., Šafrata, P.: Affordances and level-of-detail AI for virtual humans. In: Proceedings of Game Set and Match 2, The Netherlands, Delft (2006)
- Brom, C., Lukavský, J.: Proč je hranice mezi virtuální bytostí a jejím světem neostrá. In: Sborník příspěvků z konference Kognice a umělý život, Třešť (2006) 97-106 (in Czech)
- Šerý, O., Poch, T., Šafrata, P., Brom, C.: Level-Of-Detail in Behaviour of Virtual Humans. In: Proceedings of SOFSEM 2006: Theory and Practice of Computer Science, LNCS 3831, Springer-Verlag (c), Czech Republic (2006) 565 - 574 - best paper in student research forum
- Brom, C.: Virtual humans - how to represent their knowledge. In: Proceedings of ITAT (2005) Slovak Republic (2005) (in Czech)
- Brom, C., Šerý, O., Poch, T., Šafrata, P.: GAL: Towards Large Simulations with Tens of Agents. In: Proceedings of Intelligent Virtual Agents, Greece, LNAI 3661, Springer, Berlin (2005) 493 - abstract of a poster
Virtual company
- Brom, C., Kocáb, P.: Virtual agents in a simulation of an ISO-company. In: Proceedings of Intelligent Virtual Agents, Greece, LNAI 3661, Springer, Berlin (2005) 494
Virtual storytelling
Key words: virtual human, drama manager, petri nets, narrative, large virtual environment, large plot, reactive planning
- Brom, C., Abonyi A.: Petri-Nets for Game Plot. In: Proceedings of AISB � Artificial Intelligence and Simulation Behaviour Convention, Bristol (2006) 6 - 13
Project ENTs, reactive planning
Key words: virtual human, virtual gardener, hierarchical reactive planning, action selection
- Brom, C.: Hierarchical Reactive Planning: Where is its limit? In: Proceedings of MNAS - Modelling Natural Action Selection. Edinburgh, Scotland (2005)
- Bojar, O., Brom, C., Hladík, M., Toman, V.: The Project ENTs: Towards Modeling Human-like Artificial Agents. In: SOFSEM 2005 Communications - student research forum, Slovak Republic (2005)
- Brom, C.: Towards Architecture of Human-like Artificial Agent: Project ENTs. In: WDS'04 Proceedings of Contributed Papers, Prague, Matfyzpress (2004)
- Bojar, O., Brom, C., Hladík, M., Vejlupek, M., Toman, V., Voňka D.: ENTs - A Simulator of Human-like Natural Environment. In: MIS proceedings 2003, Matfyzpress, Czech Republic (2003) 3-14 (in Czech)
Other
- Bída, M., Brom, C., Kadlec, R.: Význam emocí pro umělé bytosti In: Jozef Kelemen, Vladimír Kvasnička (eds.): Sborník příspěvků z konference Kognice a umělý život, Slezská Universita v Opavě, Třešť (2006) 59-66 (in Czech)
- Bída, M., Burket, O., Brom, C., Gemrot, J.: Pogamut - Platforma pro prototypování botů v Unreal Tournamentu In: Jozef Kelemen, Vladimír Kvasnička (eds.): Sborník příspěvků z konference Kognice a umělý život, Slezská Universita v Opavě, Třešť (2006) 67-74 (in Czech)
- Hoffman, M., Brom, C.: Agents vs. Rossum’s Robots: Towards Intelligent Living Machines. In: Proceedings of e-Golem workshop, Czech�Argentine bienale, Prague, Czech Republic (2005)
- Popular articles concerning artificial beings... in Třetí pól (in Czech)