NOTE This page is OUT OF DATE. Visit our new Pogamut devel wiki.
To document the work of the GIB and to share this with other people.
| POSH | Parallel Ordered Slip-stack Hierarchy |
| Unreal Tournament | Extensible FPS game |
| UnrealEd | Tool for creating new maps for UT + browsing through UnrealScript classes |
| UnrealScript | Language for UnrealEngine |
| GameBots | UT extension, server which allows a client to create and control bot inside UT |
| Pogamut | Platform for prototyping bots for UT |
| Action selection problem | Action selection in general |
| Bots in FPS games | We have general interest in bots for FPS games |
| Overview CZE / ENG | Quick project overview |
| Team | Who’s working on it. |
| Specifications CZE / ENG | What it’s going to do, what’s not. |
| Tasks | Current tasks. |
| UT+GB2004 | Features, bugs, etc... |
| TIELT | Similar but existing middleware - infos... |
| Java ScriptEngine | How to obtain new engined for scripting bots |
| Java3D | Some notes and pages |
| Rule engines | Some notes about javax.rules, Jess, Drools ... |
| WishList | New geatures |
| Webcast scripts | Scripts for instructional webcasts |
GIB Downloads page - Our JyPOSH ( = Pogamut) version and some useful documents
Tutorial for getting a model to UT - Tutorial to put own model to Unreal Tournament.